This was a project for my character sculpting pipelines class. In this class i had to sculpt a character following a concept and a style. In this case I went for a very anime-like style for my character giving it some cell shading and not much rendering. As you can see I have the original concept for the character and the hammer as well as callouts for what i was basing my concept on. I also made the particle effect seen in the videos.
This character is just over 50K polygons, and the hammer is another 11K making it just 61K in total.
This was all made using Zbrush for the character Model, Maya for the UVs, Substance Painter for the textures, Mixamo for the simple animation, andthe rendering and particles was in Unreal Engine 5.
The original concept is mine.