This work I made for my first character sculpting class. In this classs I learned Zbrush and followed a concept to create this snake kobold character. The concept for this character was set in a futuristic time where it is a scrapper. As can be seen by his mismatched armor. As for his design I just wanted to play around with the idea of making a ball python humanoid and seeing what would come of it. This character was meant to be more stylized but ended up in a direction of a semi-realistic style. Over all, I really liked the final result, the pose, the textures and the model.
You can also see the UVs which are very irregular because of the weird shapes I was working with. As well as the original concept and call out's.
This proyect was made using Zbrush fro the chracter, Maya for UV and posing, Substance Sainter for textures and Marmoset Toolbag for the rendering.
The original concept is mine.